The plot and story stays exactly the same, with only different conversations, areas, and reactions for sub-events on the way through. Now, as it turns out, Deus Ex is actually a very linear game. I began to wonder, will the plot fork and will this be a completely different storyline from here on out? Instead, it let that little voice in the back of my head try something different, and then life goes on accordingly. Deus Ex didn't spell out the solutions and say pick one. No other game had given me a choice like that. I can tell you exactly what I was thinking: This is unreal. It simply shrugged its shoulders and said, "So what?" Soon enough, Alex came over the intercom, shocked by the scene: "Holy shit, did you really do that? I'll cover for you, but what the hell were you thinking?" It didn't stop me from killing off a major character. Navarre went down, but not without a fight as her self-destructing body nearly killed me. So I reloaded my last save, worked my way back up to the same point, and tried again. Ok, so maybe that wasn't the greatest story. Nervously, a thought came across my mind, "What if I took her out instead?" Would this even be possible? And sure enough, before I had a chance to do the deed, Navarre took him out and started badmouthing me.
And Navarre starts getting angry, spouting that if I don't kill him, she'll do it herself. Obviously, kill Lebedev and the mission is successful, and life goes on. Story wise, Denton had made rivals out of mechanically-augmented agents Anna Navarre and Gunther Herman, and had managed to track Jaun Lebedev, a suspected terrorist leader.Īt this point, the orders were to take him out. By now, I was sneaking around, discovering the wonderful abilities of the electric prod and tranquilizing arrows. Maybe I wasn't great or discovering all of the little tricks and conversations, but I was having fun, and maybe more importantly, not getting my ass completely kicked. But there was another point where I really saw how Deus Ex was more than meets the eye.Īfter clocking a few hours into the game, I had hit a stride. Though there'd be many more of these conversations on politics and philosophy throughout the game, this gave a preview of what was to come. Much to my surprise, the "ending" of the first level was an ideological conversation with the "terrorist" - definitely a little out of the ordinary for the average game, let alone a first-person shooter. Gunther was behind left as I made my way to the top of building, where the terrorist was holed up. My shot was so horrible that I started to quick save after I scored a hit. I gradually trudged my way through Liberty Island, running like hell from anything robotic or turret-based, using the sniper rifle to pick off my enemies. Holding still would shrink it up a little, but there was still a ways to go before firing would become really accurate.
Right now, there was a pretty large targeting area on the screen that bullet fire could fall into. What tipped me off? I remembered reading that as the game's character became more skilled, he'd have better control of his weapons.
#Deus ex hells kitchen Pc
In fact, I'd read a preview about it in PC Gamer before. After a brief conversation with Paul and grabbing a sniper rifle, I hopped onto the grass, aimed a weapon, and suddenly the game seemed familiar.